I'm pretty sure it's supposed to be a long sound that loops seamlessly like on the Dreamcast, but in SADX (both GC and PC) it gets cut off too early before the next loop, and it sounds a bit weird. So I was looking at sound stuff again, and it seems like there's an issue with how SADX handles the timing of certain (all?) looping sounds.įor example, check out the background engine sound in Egg Hornet. Anything related to Mission Mode and Mini Game Collection Various miscellaneous items, such as the "BALLS" text in Casino Pause menu items, including button rectangle Scoreboard background and all scoreboard text and icons, including bosses, Sky Chase, Hedgehog Hammer and Twinkle Circuit Image of Sonic used on the ingame model of the emblem Emblem icons in the results screen (by Dark Sonic)
![softimage 3d 2018 softimage 3d 2018](https://i.ytimg.com/vi/cVPawEVWDT8/hqdefault.jpg)
This isn't an exact recreation of SA1/SADX assets in HD, although the Dreamcast version was used as a reference and attempts were made to imitate it where possible. I just feel that given how much work they've put into all of the Adobe CC apps, AME is still largely unchanged from the CS6 version.First release of the HD GUI mod, which provides high-resolution graphics for various ingame menus and GUI items.
![softimage 3d 2018 softimage 3d 2018](https://i.ytimg.com/vi/SkgatzeLrlk/hqdefault.jpg)
One day you have hardware acceleration, the next day none.Ĭertainly, expanding the range of supported cards would be a welcome step but designing dedicated GPU rendering into AME would also improve it's utility and speed across the board. While GPU calculations are less exact, they can run through hundreds of iterations far faster than a CPU and make corrections on each iteration, still rendering faster than a CPU.Īnd, you can buy multiple cards for the price of a single high-end processor.ģd rendering engines like VRay, Redshift, Octane Render, and even Blender Cycles takes advantage of the power of GPU rendering.ĪME partly uses GPU acceleration (seems like more of a hybrid GPU - CPU solution) but recognizes so few cards and is so finicky with drivers that it feels like a dice roll. They are generally parallel processors focused on a single task, while CPUs are designed to handle multiple task That's no longer the case while an individual GPU core is slower than an individual CPU core, today's video cards have thousands more cores. Well, that's rather the point the Mercury Engine is CPU-intensive because when it was developed, the CPU was still faster and more powerful than the GPUs commonly used at the time. It's time build a new, more robust rendering engine that is adaptive to a variety of GPUs and involves more tools for your creators to eke out every erg of rendering power from whatever configuration they are trying to use. Content-Aware fill in After Effects? Amazing!īut if the render pipeline is broken, it really doesn't matter how easy it is for me to create my video I am losing all the time I saved editing when I go to render. isn't that what we are paying for?ĭon't get me wrong I am excited by every innovation Adobe brings out in CC, especially in After Effects and Premiere Pro. Perhaps grit your teeth, admit that this render engine is unwieldy, broken, and outdated and simply RE-WRITE IT as opposed to constantly making excuses to your customers, or even worse telling them that the reason it isn't working is THEIR FAULT, as so many "solutions" seem to do. I think that might be the actual solution. someone needs to re-write that antique from the ground up. Someone needs to tell my twin Quadro M6000s that they just aren't GPUs they aren't up to par or worthy to be noticed by the Mercury Playback Engine.
![softimage 3d 2018 softimage 3d 2018](https://i.ytimg.com/vi/RkTr0xXi5Kw/hqdefault.jpg)
![softimage 3d 2018 softimage 3d 2018](https://s.softdeluxe.com/screenshots/1231/1231438_1.jpg)
I have 3d rendering engines that use GPUs for rendering that literally blaze through renders that are magnitudes of orders of complexity beyond what I generally throw at Adobe Media Encoder.Īnd yet, on a system with dual Xeon processors, dual Quadro M6000 GPUS, and 128gb of RAM, I am still stuck on Mercury Playback Engine Software Only and waiting nearly an hour to render a 30 second MP4. Why do we still have the same buggy, under-performing, non-adaptive rendering engine in Adobe Media Encoder / Premiere Pro? Adobe is constantly adding new features to their suite of CC applications.